Searched refs:managed_state_ (Results 1 – 2 of 2) sorted by relevance
86 if (managed_state_.tile_versions[mode].IsReadyToDraw()) in IsReadyToDraw()94 if (managed_state_.tile_versions[mode].IsReadyToDraw()) in GetTileVersionForDrawing()95 return managed_state_.tile_versions[mode]; in GetTileVersionForDrawing()97 return managed_state_.tile_versions[HIGH_QUALITY_RASTER_MODE]; in GetTileVersionForDrawing()102 return managed_state_.tile_versions[mode].has_text_; in has_text()123 return managed_state_.tile_versions[mode]; in GetTileVersionForTesting()147 ManagedTileState& managed_state() { return managed_state_; } in managed_state()148 const ManagedTileState& managed_state() const { return managed_state_; } in managed_state()158 ManagedTileState managed_state_; variable
71 res->Set("managed_state", managed_state_.AsValue().release()); in AsValue()80 total_size += managed_state_.tile_versions[mode].GPUMemoryUsageInBytes(); in GPUMemoryUsageInBytes()