Searched refs:matrix_location (Results 1 – 5 of 5) sorted by relevance
67 int matrix_location() const { return matrix_location_; } in matrix_location() function84 int matrix_location() const { return matrix_location_; } in matrix_location() function103 int matrix_location() const { return matrix_location_; } in matrix_location() function128 int matrix_location() const { return matrix_location_; } in matrix_location() function149 int matrix_location() const { return matrix_location_; } in matrix_location() function170 int matrix_location() const { return matrix_location_; } in matrix_location() function194 int matrix_location() const { return matrix_location_; } in matrix_location() function219 int matrix_location() const { return matrix_location_; } in matrix_location() function244 int matrix_location() const { return matrix_location_; } in matrix_location() function271 int matrix_location() const { return matrix_location_; } in matrix_location() function
405 program->vertex_shader().matrix_location()); in DrawCheckerboardQuad()428 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0])); in DrawDebugBorderQuad()977 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()993 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1006 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1016 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1039 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1056 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1076 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()1090 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()[all …]
42 int matrix_location; member
184 int matrix_location);
148 int matrix_location = counter++; in TEST_F() local162 glBindUniformLocationCHROMIUM(program, matrix_location, "matrix"); in TEST_F()204 glUniformMatrix4fv(matrix_location, 1, false, identity); in TEST_F()