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Searched refs:maxAnisotropy (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Drenderer9_utils.h30 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
31 …lter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
Drenderer9_utils.cpp182 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) in ConvertMagFilter() argument
184 if (maxAnisotropy > 1.0f) in ConvertMagFilter()
200 …ilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) in ConvertMinFilter() argument
234 if (maxAnisotropy > 1.0f) in ConvertMinFilter()
Drenderer11_utils.h29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
Drenderer11_utils.cpp153 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) in ConvertFilter() argument
155 if (maxAnisotropy > 1.0f) in ConvertFilter()
DRenderStateCache.cpp378 …l_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy); in getSamplerState()
383 samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy; in getSamplerState()
DRenderer9.cpp767 … D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy)); in setSamplerState()
769 …ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); in setSamplerState()
775 … mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); in setSamplerState()
/external/chromium_org/third_party/angle/src/libGLESv2/
Dangletypes.h107 float maxAnisotropy; member
DTexture.cpp35 mSamplerState.maxAnisotropy = 1.0f; in Texture()
119 mSamplerState.maxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
160 return mSamplerState.maxAnisotropy; in getMaxAnisotropy()