Searched refs:maxAnisotropy (Results 1 – 8 of 8) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | renderer9_utils.h | 30 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); 31 …lter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
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D | renderer9_utils.cpp | 182 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) in ConvertMagFilter() argument 184 if (maxAnisotropy > 1.0f) in ConvertMagFilter() 200 …ilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) in ConvertMinFilter() argument 234 if (maxAnisotropy > 1.0f) in ConvertMinFilter()
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D | renderer11_utils.h | 29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
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D | renderer11_utils.cpp | 153 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) in ConvertFilter() argument 155 if (maxAnisotropy > 1.0f) in ConvertFilter()
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D | RenderStateCache.cpp | 378 …l_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy); in getSamplerState() 383 samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy; in getSamplerState()
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D | Renderer9.cpp | 767 … D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy)); in setSamplerState() 769 …ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); in setSamplerState() 775 … mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); in setSamplerState()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | angletypes.h | 107 float maxAnisotropy; member
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D | Texture.cpp | 35 mSamplerState.maxAnisotropy = 1.0f; in Texture() 119 mSamplerState.maxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy() 160 return mSamplerState.maxAnisotropy; in getMaxAnisotropy()
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