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Searched refs:mix (Results 1 – 25 of 143) sorted by relevance

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/external/sonivox/arm-hybrid-22k/lib_src/
Deas_fmengine.c277 EAS_BOOL mix, in FM_Operator() argument
344 if (mix) in FM_Operator()
388 EAS_BOOL mix, in FM_NoiseOperator() argument
442 if (mix) in FM_NoiseOperator()
558 EAS_BOOL mix; in FM_ProcessVoice() local
615 mix = (mode < 2); in FM_ProcessVoice()
623 mix, in FM_ProcessVoice()
635 mix, in FM_ProcessVoice()
655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice()
663 mix, in FM_ProcessVoice()
[all …]
/external/sonivox/arm-fm-22k/lib_src/
Deas_fmengine.c277 EAS_BOOL mix, in FM_Operator() argument
344 if (mix) in FM_Operator()
388 EAS_BOOL mix, in FM_NoiseOperator() argument
442 if (mix) in FM_NoiseOperator()
558 EAS_BOOL mix; in FM_ProcessVoice() local
615 mix = (mode < 2); in FM_ProcessVoice()
623 mix, in FM_ProcessVoice()
635 mix, in FM_ProcessVoice()
655 mix = ((mode == 0) || (mode == 5)); in FM_ProcessVoice()
663 mix, in FM_ProcessVoice()
[all …]
/external/chromium_org/third_party/smhasher/src/
DRandom.h33 for(int i = 0; i < 10; i++) mix(); in reseed()
43 for(int i = 0; i < 10; i++) mix(); in reseed()
48 void mix ( void ) in mix() function
57 mix(); in rand_u32()
64 mix(); in rand_u64()
Dlookup3.cpp7 #define mix(a,b,c) \ macro
42 mix(a,b,c); in lookup3()
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java60 public static final float mix(final float a, final float b, final float f) { in mix() method in ShaderUtils
64 public static final Color mix(final Color a, final Color b, final float f) { in mix() method in ShaderUtils
65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix()
66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix()
67 ShaderUtils.mix(a.getBlue(), b.getBlue(), f), 0, 255)); in mix()
70 public static final int mix(final int a, final int b, final float f) { in mix() method in ShaderUtils
74 public static final float[] mix(final float[] c1, final float[] c2, final float f) { in mix() method in ShaderUtils
75 …return new float[] { ShaderUtils.mix(c1[0], c2[0], f), ShaderUtils.mix(c1[1], c2[1], f), ShaderUti… in mix()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.frag209 diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g );
212 diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b );
215 diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a );
219 diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r );
222 diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g );
225 diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b );
228 diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a );
232 diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r );
235 diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g );
238 diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b );
[all …]
/external/ceres-solver/internal/ceres/
Dcollections_port.cc35 mix(num, b, c); in Hash32NumWithSeed()
41 mix(num, b, c); in Hash64NumWithSeed()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.frag46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
50 gl_FragColor = mix(paperColor, lineColor, linePixel);
DCrossHatch15.frag48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
52 gl_FragColor = mix(paperColor, lineColor, linePixel);
/external/clang/test/CodeGen/
Dpragma-weak.c96 void mix(void);
97 #pragma weak mix macro
98 __attribute((weak)) void mix(void) { } in mix() function
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater15.frag168 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…
202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
212 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity));
213 color=mix(color2,caustics,m_CausticsIntensity);
222 color =mix(m_DeepWaterColor.rgb,color,fogFactor);
358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
372 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity , vec4…
395 color = mix(refraction, reflection, fresnel);
396 color = mix(refraction, color, saturate(depth * m_ShoreHardness));
398 color = mix(refraction, color, saturate(depth* m_FoamHardness));
[all …]
DWater.frag166 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo…
200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor);
210 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity));
211 color=mix(color2,caustics,m_CausticsIntensity);
220 color =mix(m_DeepWaterColor.rgb,color,fogFactor);
352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)),
363 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity, vec4(…
385 color = mix(refraction, reflection, fresnel);
386 color = mix(refraction, color, saturate(depth * m_ShoreHardness));
388 color = mix(refraction, color, saturate(depth* m_FoamHardness));
/external/regex-re2/util/
Dhash.cc89 #define mix(a,b,c) \ macro
166 mix(a,b,c); in hashword()
212 mix(a,b,c); in hashword2()
/external/chromium_org/third_party/re2/util/
Dhash.cc89 #define mix(a,b,c) \ macro
166 mix(a,b,c); in hashword()
212 mix(a,b,c); in hashword2()
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
DPerturbFilter.java81 float c0 = ShaderUtils.mix(c00, c01, noisex); in filter()
82 float c1 = ShaderUtils.mix(c10, c11, noisex); in filter()
83 retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey); in filter()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/
DToneMap.frag17 float lerpedLum = mix(avgLumA, avgLumB, m_BlendFactor);
26 //vec3 final = mix(c2, c1, clamp(l1, 0.0, 1.0));
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DShadow.glsllib80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0));
81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0));
82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
D110.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
D100.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
D110.glsl152 float mix(float x, float y, float a);
153 vec2 mix(vec2 x, vec2 y, vec2 a);
154 vec3 mix(vec3 x, vec3 y, vec3 a);
155 vec4 mix(vec4 x, vec4 y, vec4 a);
157 vec2 mix(vec2 x, vec2 y, float a);
158 vec3 mix(vec3 x, vec3 y, float a);
159 vec4 mix(vec4 x, vec4 y, float a);
/external/webp/src/enc/
Dhistogram.c109 double mix; in BitsEntropy() local
137 mix = 0.95; in BitsEntropy()
139 mix = 0.7; // nonzeros == 4. in BitsEntropy()
142 mix = 0.627; in BitsEntropy()
147 min_limit = mix * min_limit + (1.0 - mix) * retval; in BitsEntropy()
/external/chromium_org/third_party/libwebp/enc/
Dhistogram.c109 double mix; in BitsEntropy() local
137 mix = 0.95; in BitsEntropy()
139 mix = 0.7; // nonzeros == 4. in BitsEntropy()
142 mix = 0.627; in BitsEntropy()
147 min_limit = mix * min_limit + (1.0 - mix) * retval; in BitsEntropy()
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/smoothlife/
Dexample.js332 function setSmoother(type, dt, b1, d1, b2, d2, mode, sigmoid, mix, sn, sm) { argument
337 mode: mode, sigmoid: sigmoid, mix: mix, property
/external/chromium_org/third_party/yasm/source/patched-yasm/libyasm/
Dphash.c44 #define mix(a,b,c) \ macro
118 mix(a,b,c); in phash_lookup()
143 mix(a,b,c); in phash_lookup()

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