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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java1165 float nearSquared = frustumNear * frustumNear; in onFrustumChange() local
1171 float inverseLength = FastMath.invSqrt(nearSquared + leftSquared); in onFrustumChange()
1175 inverseLength = FastMath.invSqrt(nearSquared + rightSquared); in onFrustumChange()
1179 inverseLength = FastMath.invSqrt(nearSquared + bottomSquared); in onFrustumChange()
1183 inverseLength = FastMath.invSqrt(nearSquared + topSquared); in onFrustumChange()