Searched refs:nearSquared (Results 1 – 1 of 1) sorted by relevance
1165 float nearSquared = frustumNear * frustumNear; in onFrustumChange() local1171 float inverseLength = FastMath.invSqrt(nearSquared + leftSquared); in onFrustumChange()1175 inverseLength = FastMath.invSqrt(nearSquared + rightSquared); in onFrustumChange()1179 inverseLength = FastMath.invSqrt(nearSquared + bottomSquared); in onFrustumChange()1183 inverseLength = FastMath.invSqrt(nearSquared + topSquared); in onFrustumChange()