Searched refs:needsInputTexture (Results 1 – 3 of 3) sorted by relevance
185 bool needsInputTexture = m_customFilterRenderer->programNeedsInputTexture(); in applyShader() local186 if (needsInputTexture) { in applyShader()190 drawFilterMesh(needsInputTexture ? m_inputTexture : 0); in applyShader()
107 bool needsInputTexture() const;
205 ASSERT(m_compiledProgram->samplerLocation() != -1 || !needsInputTexture()); in compiledProgram()210 bool CustomFilterValidatedProgram::needsInputTexture() const in needsInputTexture() function in WebCore::CustomFilterValidatedProgram