Searched refs:new_alloc (Results 1 – 3 of 3) sorted by relevance
704 unsigned int new_alloc = 2 * wq->alloc + 1; in gl_waitqueue_add() local706 (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); in gl_waitqueue_add()729 wq->alloc = new_alloc; in gl_waitqueue_add()
901 u_int i, old_alloc, new_alloc; in new_socket() local918 new_alloc = sockets_alloc + 10; in new_socket()919 sockets = xrealloc(sockets, new_alloc, sizeof(sockets[0])); in new_socket()920 for (i = old_alloc; i < new_alloc; i++) in new_socket()922 sockets_alloc = new_alloc; in new_socket()
5658 MaybeObject* new_alloc = AllocateRawString<StringType>(isolate, in SlowQuoteJsonString() local5661 if (!new_alloc->ToObject(&new_object)) { in SlowQuoteJsonString()5662 return new_alloc; in SlowQuoteJsonString()5739 MaybeObject* new_alloc = AllocateRawString<StringType>(isolate, in QuoteJsonString() local5742 if (!new_alloc->ToObject(&new_object)) { in QuoteJsonString()5743 return new_alloc; in QuoteJsonString()5824 MaybeObject* new_alloc = AllocateRawString<StringType>(isolate, in QuoteJsonStringArray() local5827 if (!new_alloc->ToObject(&new_object)) { in QuoteJsonStringArray()5828 return new_alloc; in QuoteJsonStringArray()