Searched refs:nextBlock (Results 1 – 3 of 3) sorted by relevance
1193 llvm::BasicBlock *nextBlock; in emitCatchDispatchBlock() local1198 nextBlock = CGF.getEHDispatchBlock(catchScope.getEnclosingEHScope()); in emitCatchDispatchBlock()1204 nextBlock = catchScope.getHandler(i+1).Block; in emitCatchDispatchBlock()1209 nextBlock = CGF.createBasicBlock("catch.fallthrough"); in emitCatchDispatchBlock()1220 CGF.Builder.CreateCondBr(matchesTypeIndex, handler.Block, nextBlock); in emitCatchDispatchBlock()1228 CGF.EmitBlock(nextBlock); in emitCatchDispatchBlock()
1061 RenderBlock* nextBlock = toRenderBlock(next); in removeChild() local1065 RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; in removeChild()1066 RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; in removeChild()1093 …nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLaye… in removeChild()1096 nextBlock->deleteLineBoxTree(); in removeChild()1097 nextBlock->destroy(); in removeChild()
1596 RenderBlockFlow* nextBlock = toRenderBlockFlow(next); in markSiblingsWithFloatsForLayout() local1601 if (nextBlock->containsFloat(floatingBox)) in markSiblingsWithFloatsForLayout()1602 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox); in markSiblingsWithFloatsForLayout()