Searched refs:nextMidpoint (Results 1 – 1 of 1) sorted by relevance
573 InlineIterator nextMidpoint; in adjustMidpointsAndAppendRunsForObjectIfNeeded() local575 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; in adjustMidpointsAndAppendRunsForObjectIfNeeded()577 if (!(haveNextMidpoint && nextMidpoint.object() == obj)) in adjustMidpointsAndAppendRunsForObjectIfNeeded()582 start = nextMidpoint.m_pos; in adjustMidpointsAndAppendRunsForObjectIfNeeded()587 if (!haveNextMidpoint || (obj != nextMidpoint.object())) { in adjustMidpointsAndAppendRunsForObjectIfNeeded()594 if (nextMidpoint.m_pos + 1 <= end) { in adjustMidpointsAndAppendRunsForObjectIfNeeded()597 …if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't nclude any of… in adjustMidpointsAndAppendRunsForObjectIfNeeded()598 if (nextMidpoint.m_pos + 1 > start) in adjustMidpointsAndAppendRunsForObjectIfNeeded()599 … appendRunObjectIfNecessary(obj, start, nextMidpoint.m_pos + 1, resolver, behavior, tracker); in adjustMidpointsAndAppendRunsForObjectIfNeeded()600 …return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMidpoint.m_pos + 1, end, resolver, b… in adjustMidpointsAndAppendRunsForObjectIfNeeded()