Searched refs:next_id_index_ (Results 1 – 1 of 1) sorted by relevance
45 next_id_index_(id_allocation_chunk_size) { in IdAllocator()52 size_t next_id_index_; member in cc::IdAllocator121 gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_, in ~TextureIdAllocator()122 ids_.get() + next_id_index_); in ~TextureIdAllocator()127 if (next_id_index_ == id_allocation_chunk_size_) { in NextId()129 next_id_index_ = 0; in NextId()132 return ids_[next_id_index_++]; in NextId()144 gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_, in ~BufferIdAllocator()145 ids_.get() + next_id_index_); in ~BufferIdAllocator()150 if (next_id_index_ == id_allocation_chunk_size_) { in NextId()[all …]