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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DPlane.java64 protected Vector3f normal = new Vector3f(); field in Plane
87 public Plane(Vector3f normal, float constant) { in Plane() argument
88 if (normal == null) { in Plane()
92 this.normal.set(normal); in Plane()
102 public void setNormal(Vector3f normal) { in setNormal() argument
103 if (normal == null) { in setNormal()
106 this.normal.set(normal); in setNormal()
114 this.normal.set(x,y,z); in setNormal()
123 return normal; in getNormal()
149 float t = (constant - normal.dot(point)) / normal.dot(normal); in getClosestPoint()
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DTriangle.java55 private transient Vector3f normal; field in Triangle
186 if (normal == null) { in calculateNormal()
187 normal = new Vector3f(pointb); in calculateNormal()
189 normal.set(pointb); in calculateNormal()
191normal.subtractLocal(pointa).crossLocal(pointc.x - pointa.x, pointc.y - pointa.y, pointc.z - point… in calculateNormal()
192 normal.normalizeLocal(); in calculateNormal()
221 if (normal == null) { in getNormal()
224 return normal; in getNormal()
231 public void setNormal(Vector3f normal) { in setNormal() argument
232 this.normal = normal; in setNormal()
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DHyperplane.h59 normal() = n; in Hyperplane()
70 normal() = n; in Hyperplane()
80 result.normal() = (p1 - p0).unitOrthogonal(); in Through()
81 result.offset() = -result.normal().eigen2_dot(p0); in Through()
92 result.normal() = (p2 - p0).cross(p1 - p0).normalized(); in Through()
93 result.offset() = -result.normal().eigen2_dot(p0); in Through()
104 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane()
105 offset() = -normal().eigen2_dot(parametrized.origin()); in Hyperplane()
116 m_coeffs /= normal().norm(); in normalize()
122 …inline Scalar signedDistance(const VectorType& p) const { return p.eigen2_dot(normal()) + offset()… in signedDistance()
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/external/eigen/Eigen/src/Geometry/
DHyperplane.h70 normal() = n; in Hyperplane()
81 normal() = n; in Hyperplane()
91 result.normal() = (p1 - p0).unitOrthogonal(); in Through()
92 result.offset() = -p0.dot(result.normal()); in Through()
103 result.normal() = (p2 - p0).cross(p1 - p0).normalized(); in Through()
104 result.offset() = -p0.dot(result.normal()); in Through()
115 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane()
116 offset() = -parametrized.origin().dot(normal()); in Hyperplane()
127 m_coeffs /= normal().norm(); in normalize()
133 inline Scalar signedDistance(const VectorType& p) const { return normal().dot(p) + offset(); } in signedDistance()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DTerrainPatch.java324 …private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binorma… in setInBuffer() argument
328 BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index); in setInBuffer()
370 Vector3f normal = new Vector3f(); in fixNormalEdges() local
385 …ageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal… in fixNormalEdges()
386 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
391 …eNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint,normal, tangent, binormal… in fixNormalEdges()
392 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
393 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
394 setInBuffer(top.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal); in fixNormalEdges()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DGBuf.frag56 vec3 normal = (normalHeight.xyz * vec3(2.0) - vec3(1.0));
57 normal.y = -normal.y;
59 normal = tbnMat * normal;
61 vec3 normal = vNormal;
63 normal = normalize(normal);
83 gl_FragData[1] = vec4(encodeNormal(normal), 0.0, 0.0);
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis];
148 this.nv = normal[v] / normal[this.axis];
149 this.nd = dot(normal, p1) / normal[this.axis];
203 var normal = closest.normal;
205 if (dot(dir, normal) > 0)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis];
148 this.nv = normal[v] / normal[this.axis];
149 this.nd = dot(normal, p1) / normal[this.axis];
203 var normal = closest.normal;
205 if (dot(dir, normal) > 0)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis];
148 this.nv = normal[v] / normal[this.axis];
149 this.nd = dot(normal, p1) / normal[this.axis];
203 var normal = closest.normal;
205 if (dot(dir, normal) > 0)
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.frag259 vec3 normal = vec3(0,0,1);
273 normal += n * alphaBlend.r;
278 normal += n * alphaBlend.g;
283 normal += n * alphaBlend.b;
288 normal += n * alphaBlend.a;
294 normal += n * alphaBlend1.r;
299 normal += n * alphaBlend1.g;
304 normal += n * alphaBlend1.b;
309 normal += n * alphaBlend1.a;
316 normal += n * alphaBlend2.r;
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/external/chromium_org/third_party/JSON/JSON-2.59/t/
D09_pc_extra_number.t19 is($obj->{foo}, 0, "normal 0");
23 is($obj->{foo}, 0.1, "normal 0.1");
28 is($obj->{foo}, 10, "normal 10");
32 is($obj->{foo}, -10, "normal -10");
37 is($obj->{foo},0, "normal 0");
38 is($obj->{bar},0.1,"normal 0.1");
/external/skia/src/core/
DSkStrokerPriv.cpp15 const SkVector& normal, const SkPoint& stop, in ButtCapper() argument
22 const SkVector& normal, const SkPoint& stop, in RoundCapper() argument
27 SkScalar nx = normal.fX; in RoundCapper()
28 SkScalar ny = normal.fY; in RoundCapper()
41 const SkVector& normal, const SkPoint& stop, in SquareCapper() argument
45 normal.rotateCW(&parallel); in SquareCapper()
49 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
50 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
54 path->lineTo(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
55 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
/external/chromium_org/third_party/skia/src/core/
DSkStrokerPriv.cpp15 const SkVector& normal, const SkPoint& stop, in ButtCapper() argument
22 const SkVector& normal, const SkPoint& stop, in RoundCapper() argument
27 SkScalar nx = normal.fX; in RoundCapper()
28 SkScalar ny = normal.fY; in RoundCapper()
41 const SkVector& normal, const SkPoint& stop, in SquareCapper() argument
45 normal.rotateCW(&parallel); in SquareCapper()
49 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
50 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
54 path->lineTo(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
55 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
/external/chromium_org/third_party/sqlite/src/test/
Dexclusive.test41 } [list normal normal exclusive]
56 pragma locking_mode = normal;
58 } {normal}
65 } [list normal normal exclusive]
70 } {normal}
77 } [list normal normal exclusive]
91 pragma main.locking_mode = normal;
98 } [list normal exclusive exclusive]
113 } {normal exclusive exclusive}
116 pragma aux.locking_mode = normal;
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/external/mesa3d/src/mesa/tnl/
Dt_vb_normals.c43 GLvector4f normal; member
71 &store->normal ); /* resulting normals */ in run_normal_stage()
74 store->normal.stride = 4 * sizeof(GLfloat); in run_normal_stage()
77 store->normal.stride = 0; in run_normal_stage()
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; in run_normal_stage()
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); in alloc_normal_data()
172 _mesa_vector4f_free( &store->normal ); in free_normal_data()
Dt_vb_texgen.c101 const GLvector4f *normal, in build_m3() argument
107 const GLfloat *norm = normal->start; in build_m3()
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m3()
128 const GLvector4f *normal, in build_m2() argument
135 GLfloat *norm = normal->start; in build_m2()
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m2()
158 const GLvector4f *normal,
177 const GLvector4f *normal, in build_f3() argument
184 GLfloat *norm = normal->start; in build_f3()
197 STRIDE_F(norm, normal->stride); in build_f3()
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
Dt_vb_normals.c43 GLvector4f normal; member
71 &store->normal ); /* resulting normals */ in run_normal_stage()
74 store->normal.stride = 4 * sizeof(GLfloat); in run_normal_stage()
77 store->normal.stride = 0; in run_normal_stage()
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; in run_normal_stage()
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); in alloc_normal_data()
172 _mesa_vector4f_free( &store->normal ); in free_normal_data()
Dt_vb_texgen.c101 const GLvector4f *normal, in build_m3() argument
107 const GLfloat *norm = normal->start; in build_m3()
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m3()
128 const GLvector4f *normal, in build_m2() argument
135 GLfloat *norm = normal->start; in build_m2()
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { in build_m2()
158 const GLvector4f *normal,
177 const GLvector4f *normal, in build_f3() argument
184 GLfloat *norm = normal->start; in build_f3()
197 STRIDE_F(norm, normal->stride); in build_f3()
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Dt_vb_lighttmp.h60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { in TAG()
160 n_dot_VP = DOT3( normal, VP ); in TAG()
204 n_dot_h = correction * DOT3(normal, h); in TAG()
243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { in TAG()
338 n_dot_VP = DOT3( normal, VP ); in TAG()
383 n_dot_h = correction * DOT3(normal, h); in TAG()
418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
452 for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { in TAG()
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/external/replicaisland/src/com/replica/replicaisland/
DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface() argument
78 mNormals.add(normal); in addSurface()
95 Vector2 normal = mNormal; in update() local
118 normal.set(normals.get(x)); in update()
120 normal.flipHorizontal(0); in update()
124 normal.flipVertical(0); in update()
127 collision.addTemporarySurface(start, end, normal, parentObject); in update()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DSkinning.glsllib11 void Skinning_Compute(inout vec4 position, inout vec4 normal){
21 newNormal += weight.x * (skinMat * normal);
27 normal = newNormal;
32 void Skinning_Compute(inout vec4 position, inout vec4 normal){
33 // skinning disabled, leave position and normal unaltered
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater.frag46 // Strength of displacement along normal.
47 // Strength of displacement along normal.
110 // - normal - normalized normal vector
112 float fresnelTerm(in vec3 normal,in vec3 eyeVec){
113 float angle = 1.0 - saturate(dot(normal, eyeVec));
149 // Find normal of water surface
156 vec3 normal = myNormal*-1.0;
157 float fresnel = fresnelTerm(normal, eyeVecNorm);
190 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm);
289 // Find normal of water surface
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DWater15.frag51 // Strength of displacement along normal.
106 // - normal - normalized normal vector
108 float fresnelTerm(in vec3 normal,in vec3 eyeVec){
109 float angle = 1.0 - max(0.0, dot(normal, eyeVec));
145 // Find normal of water surface
152 vec3 normal = myNormal*-1.0;
153 float fresnel = fresnelTerm(normal, eyeVecNorm);
192 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm);
290 // Find normal of water surface
297 vec3 normal = vec3(0.0);
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/external/chromium_org/cc/animation/
Dtransform_operation.cc300 gfx::Vector3dF normal = axis; in BoundingBoxForArc() local
301 normal.Scale(1.f / normal.Length()); in BoundingBoxForArc()
307 origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal)); in BoundingBoxForArc()
318 gfx::Vector3dF v2 = gfx::CrossProduct(normal, v1); in BoundingBoxForArc()
325 px - gfx::ScaleVector3d(normal, gfx::DotProduct(to_px, normal)); in BoundingBoxForArc()
331 pz - ScaleVector3d(normal, gfx::DotProduct(to_pz, normal)); in BoundingBoxForArc()
337 candidates[0] = atan2(normal.y(), normal.x() * normal.z()) + phi_x; in BoundingBoxForArc()
339 candidates[2] = atan2(-normal.z(), normal.x() * normal.y()) + phi_x; in BoundingBoxForArc()
341 candidates[4] = atan2(normal.y(), -normal.x() * normal.z()) + phi_z; in BoundingBoxForArc()
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DOCTTriangle.java74 Vector3f normal = new Vector3f(pointb); in getNormal() local
75normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); in getNormal()
76 normal.normalizeLocal(); in getNormal()
77 return normal; in getNormal()

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