Searched refs:num_coalesced (Results 1 – 3 of 3) sorted by relevance
443 int num_coalesced = 0; in CoalescePendingMotionEvents() local455 return num_coalesced; in CoalescePendingMotionEvents()488 if (num_coalesced > 0) in CoalescePendingMotionEvents()493 ++num_coalesced; in CoalescePendingMotionEvents()502 if (event_type == XI_Motion && num_coalesced > 0) { in CoalescePendingMotionEvents()505 UMA_HISTOGRAM_COUNTS_10000("Event.CoalescedCount.Mouse", num_coalesced); in CoalescePendingMotionEvents()508 return num_coalesced; in CoalescePendingMotionEvents()
1302 int num_coalesced = 0; in Dispatch() local1306 num_coalesced = ui::CoalescePendingMotionEvents(xev, &last_event); in Dispatch()1307 if (num_coalesced > 0) in Dispatch()1325 num_coalesced = ui::CoalescePendingMotionEvents(xev, &last_event); in Dispatch()1326 if (num_coalesced > 0) in Dispatch()1380 if (num_coalesced > 0) in Dispatch()
853 int num_coalesced = 0; in DispatchXI2Event() local915 num_coalesced = ui::CoalescePendingMotionEvents(xev, &last_event); in DispatchXI2Event()916 if (num_coalesced > 0) in DispatchXI2Event()968 if (num_coalesced > 0) in DispatchXI2Event()