/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
D | vl_median_filter.c | 78 unsigned num_offsets) in create_frag_shader() argument 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); in create_frag_shader() 86 const unsigned median = num_offsets >> 1; in create_frag_shader() 89 assert(num_offsets & 1); /* we need an odd number of offsets */ in create_frag_shader() 90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ in create_frag_shader() 95 if (num_offsets > screen->get_shader_param( in create_frag_shader() 111 for (i = 0; i < num_offsets; ++i) in create_frag_shader() 121 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 130 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 137 for (j = 1; j < (num_offsets - i - 1); ++j) { in create_frag_shader() [all …]
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D | vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, in create_frag_shader() argument 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); in create_frag_shader() 99 for (i = 0; i < num_offsets; ++i) in create_frag_shader() 111 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 120 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 127 for (i = 0, first = true; i < num_offsets; ++i) { in create_frag_shader() 161 unsigned i, num_offsets = matrix_width * matrix_height; in vl_matrix_filter_init() local 217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); in vl_matrix_filter_init() 228 for (i = 0; i < num_offsets; ++i) { in vl_matrix_filter_init() 237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values); in vl_matrix_filter_init()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_median_filter.c | 78 unsigned num_offsets) in create_frag_shader() argument 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); in create_frag_shader() 86 const unsigned median = num_offsets >> 1; in create_frag_shader() 89 assert(num_offsets & 1); /* we need an odd number of offsets */ in create_frag_shader() 90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ in create_frag_shader() 95 if (num_offsets > screen->get_shader_param( in create_frag_shader() 111 for (i = 0; i < num_offsets; ++i) in create_frag_shader() 121 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 130 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 137 for (j = 1; j < (num_offsets - i - 1); ++j) { in create_frag_shader() [all …]
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D | vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, in create_frag_shader() argument 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); in create_frag_shader() 99 for (i = 0; i < num_offsets; ++i) in create_frag_shader() 111 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 120 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 127 for (i = 0, first = true; i < num_offsets; ++i) { in create_frag_shader() 161 unsigned i, num_offsets = matrix_width * matrix_height; in vl_matrix_filter_init() local 217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); in vl_matrix_filter_init() 228 for (i = 0; i < num_offsets; ++i) { in vl_matrix_filter_init() 237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values); in vl_matrix_filter_init()
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/external/chromium_org/third_party/sfntly/cpp/src/sfntly/table/bitmap/ |
D | index_sub_table_format3.cc | 244 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 245 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
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D | index_sub_table_format1.cc | 248 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 249 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
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/external/sfntly/cpp/src/sfntly/table/bitmap/ |
D | index_sub_table_format3.cc | 244 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 245 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
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D | index_sub_table_format1.cc | 248 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 249 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
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/external/chromium_org/chrome/test/gpu/ |
D | gpu_feature_browsertest.cc | 553 int num_offsets = static_cast<int>(arraysize(offsets)); in IN_PROC_BROWSER_TEST_F() local 556 for (int offset_i = 0; offset_i < num_offsets; ++offset_i) { in IN_PROC_BROWSER_TEST_F()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_build.c | 724 unsigned num_offsets, in tgsi_build_instruction_texture() argument 732 instruction_texture.NumOffsets = num_offsets; in tgsi_build_instruction_texture()
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D | tgsi_ureg.c | 1031 unsigned target, unsigned num_offsets) in ureg_emit_texture() argument 1042 out[0].insn_texture.NumOffsets = num_offsets; in ureg_emit_texture()
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D | tgsi_ureg.h | 527 unsigned target, unsigned num_offsets);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/ |
D | tgsi_build.c | 724 unsigned num_offsets, in tgsi_build_instruction_texture() argument 732 instruction_texture.NumOffsets = num_offsets; in tgsi_build_instruction_texture()
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D | tgsi_ureg.c | 1031 unsigned target, unsigned num_offsets) in ureg_emit_texture() argument 1042 out[0].insn_texture.NumOffsets = num_offsets; in ureg_emit_texture()
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D | tgsi_ureg.h | 527 unsigned target, unsigned num_offsets);
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