Searched refs:offsetBreakInFlowThread (Results 1 – 1 of 1) sorted by relevance
924 bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* break… in addForcedRegionBreak() argument951 RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread); in addForcedRegionBreak()959 … LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread; in addForcedRegionBreak()992 …setBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread); in addForcedRegionBreak()