Searched refs:otherX (Results 1 – 3 of 3) sorted by relevance
45 public final void add(float otherX, float otherY) { in add() argument46 x += otherX; in add()
344 public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) { in cross() argument347 float resY = ((z * otherX) - (x * otherZ)); in cross()348 float resZ = ((x * otherY) - (y * otherX)); in cross()377 public Vector3f crossLocal(float otherX, float otherY, float otherZ) { in crossLocal() argument379 float tempy = ( z * otherX ) - ( x * otherZ ); in crossLocal()380 z = (x * otherY) - (y * otherX); in crossLocal()
323 public float distanceSquared(float otherX, float otherY) { in distanceSquared() argument324 double dx = x - otherX; in distanceSquared()