Searched refs:owningLayer (Results 1 – 2 of 2) sorted by relevance
79 RenderLayer* owningLayer() const { return m_owningLayer; } in owningLayer() function
265 …m_canCompositeFilters = m_graphicsLayer->setFilters(owningLayer()->computeFilterOperations(style)); in updateFilters()695 TransformationMatrix t = owningLayer()->perspectiveTransform(); in updateGraphicsLayerGeometry()