Searched refs:parented (Results 1 – 7 of 7) sorted by relevance
61 // Only set the context's view if the view is parented.
24 …rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectMana…
1218 bool parented = false; in rebuildCompositingLayerTree() local1220 parented = parentFrameContentLayers(toRenderPart(layer->renderer())); in rebuildCompositingLayerTree()1222 if (!parented) in rebuildCompositingLayerTree()
126 // Views not in |view_list| must either be nil or not parented.
194 // parented and we don't want to add it again.
293 // parented and we don't want to add it again.
187 // Window inactive state does not need to be checked explicitly, since we paint parented to