Searched refs:pass_iter (Results 1 – 1 of 1) sorted by relevance
159 pass_iter; in DecideRenderPassAllocationsForFrame() local160 for (pass_iter = render_pass_textures_.begin(); in DecideRenderPassAllocationsForFrame()161 pass_iter != render_pass_textures_.end(); in DecideRenderPassAllocationsForFrame()162 ++pass_iter) { in DecideRenderPassAllocationsForFrame()164 render_passes_in_frame.find(pass_iter->first); in DecideRenderPassAllocationsForFrame()166 passes_to_delete.push_back(pass_iter->first); in DecideRenderPassAllocationsForFrame()171 ScopedResource* texture = pass_iter->second; in DecideRenderPassAllocationsForFrame()