Searched refs:pending_delta (Results 1 – 3 of 3) sorted by relevance
101 const gfx::Vector2dF pending_delta) { in ScrollBy() argument103 return pending_delta; in ScrollBy()105 if (permitted_state_ == SHOWN && pending_delta.y() > 0) in ScrollBy()106 return pending_delta; in ScrollBy()107 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0) in ScrollBy()108 return pending_delta; in ScrollBy()110 current_scroll_delta_ += pending_delta.y(); in ScrollBy()125 return pending_delta - applied_delta; in ScrollBy()
56 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta);
2159 gfx::Vector2dF pending_delta = scroll_delta; in ScrollBy() local2177 pending_delta = top_controls_manager_->ScrollBy(pending_delta); in ScrollBy()2181 unused_root_delta = pending_delta; in ScrollBy()2194 viewport_point, pending_delta); in ScrollBy()2196 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta); in ScrollBy()2231 applied_delta, pending_delta) < angle_threshold) { in ScrollBy()2232 pending_delta = gfx::Vector2d(); in ScrollBy()2239 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis); in ScrollBy()2241 if (gfx::ToRoundedVector2d(pending_delta).IsZero()) in ScrollBy()