Searched refs:pending_state_ (Results 1 – 2 of 2) sorted by relevance
346 pending_state_ = State(); in Run()414 pending_state_ = menu_stack_.back(); in Run()824 BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path, in SetSelection()830 bool pending_item_changed = pending_state_.item != menu_item; in SetSelection()831 if (pending_item_changed && pending_state_.item) { in SetSelection()832 CustomButton* button = GetFirstHotTrackedView(pending_state_.item); in SetSelection()859 pending_state_.item = menu_item; in SetSelection()860 pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0; in SetSelection()1020 MenuItemView* item = pending_state_.item; in Dispatch()1131 if (pending_state_.item) { in OnKeyDown()[all …]
509 State pending_state_; variable