Searched refs:piFloat (Results 1 – 16 of 16) sorted by relevance
44 const float piFloat = static_cast<float>(M_PI); variable198 inline float deg2rad(float d) { return d * piFloat / 180.0f; } in deg2rad()199 inline float rad2deg(float r) { return r * 180.0f / piFloat; } in rad2deg()204 inline float rad2grad(float r) { return r * 200.0f / piFloat; } in rad2grad()205 inline float grad2rad(float g) { return g * piFloat / 200.0f; } in grad2rad()
82 float cosHue = cos(value * piFloat / 180); in calculateHueRotateComponents()83 float sinHue = sin(value * piFloat / 180); in calculateHueRotateComponents()
200 float cosHue = cosf(hue * piFloat / 180); in hueRotateMatrix()201 float sinHue = sinf(hue * piFloat / 180); in hueRotateMatrix()
44 return 3 / 4.f * sqrtf(2 * piFloat); in gaussianKernelFactor()
138 float twoPi = 2 * piFloat; in adjustEndAngle()183 float twoPi = 2 * piFloat; in canonicalizeAngle()230 ASSERT(startAngle >= 0 && startAngle < 2 * piFloat); in degenerateEllipse()241 float halfPiFloat = piFloat * 0.5; in degenerateEllipse()
282 ASSERT(startAngle >= 0 && startAngle < 2 * piFloat); in addEllipse()294 SkScalar startDegrees = WebCoreFloatToSkScalar(startAngle * 180 / piFloat); in addEllipse()295 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); in addEllipse()330 ASSERT(startAngle >= 0 && startAngle < 2 * piFloat); in addEllipse()452 return (std::abs(endAngle - startAngle) < 2 * piFloat) in ellipseIsRenderable()453 || WebCoreFloatNearlyEqual(std::abs(endAngle - startAngle), 2 * piFloat); in ellipseIsRenderable()
54 NSNumber *piFloat = @(3.141592654F); // equivalent to [NSNumber numberWithFloat:(3.141592654F)] function69 // CHECK: NSNumber *piFloat = ((NSNumber *(*)(id, SEL, float))(void *)objc_msgSend)(objc_getClass(…
48 NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F]64 // CHECK: NSNumber *piFloat = ((NSNumber *(*)(id, SEL, float))(void *)objc_msgSend)(objc_getClass(…
103 float r1 = expf(-f1 * piFloat); in setEmphasisStageParameters()104 float r2 = expf(-f2 * piFloat); in setEmphasisStageParameters()
297 float scaledDesiredGain = asinf(desiredGain) / (0.5f * piFloat); in process()429 float postWarpCompressorGain = sinf(0.5f * piFloat * compressorGain); in process()
92 testNumberToStringECMAScript(piFloat, "3.1415927410125732"); in TEST()
459 thetaArc += 2 * piFloat; in decomposeArcToCubic()461 thetaArc -= 2 * piFloat; in decomposeArcToCubic()
73 NSNumber *piFloat = @3.141592654f;
237 float piFactor = 2 / (n * piFloat); in generateBasicWaveform()
117 const float twoPI = piFloat * 2; in appendArc()
56 NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F]