Searched refs:pixelShader (Results 1 – 2 of 2) sorted by relevance
1360 ID3D11PixelShader *pixelShader = NULL; in applyShaders() local1361 …if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader(); in applyShaders()1363 mDeviceContext->PSSetShader(pixelShader, NULL, 0); in applyShaders()1779 ID3D11PixelShader *pixelShader = usingExtendedDrawBuffers ? mClearMultiplePS : mClearSinglePS; in maskedClear() local1783 mDeviceContext->PSSetShader(pixelShader, NULL, 0); in maskedClear()
1702 IDirect3DPixelShader9 *pixelShader = NULL; in applyShaders() local1703 … if (pixelExe) pixelShader = ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader(); in applyShaders()1705 mDevice->SetPixelShader(pixelShader); in applyShaders()