Searched refs:playerNextEffect (Results 1 – 1 of 1) sorted by relevance
95 double playerNextEffect; in serviceAnimations() local97 if (!m_players[i]->update(&playerNextEffect, &playerDidTriggerStyleRecalc)) in serviceAnimations()100 if (playerNextEffect < timeToNextEffect) in serviceAnimations()101 timeToNextEffect = playerNextEffect; in serviceAnimations()