Searched refs:polygon_offset_fill (Results 1 – 5 of 5) sorted by relevance
18 polygon_offset_fill(false), in EnableFlags()55 if (enable_flags.polygon_offset_fill != enabled) { in SetCapabilityState()57 enable_flags.polygon_offset_fill = enabled; in SetCapabilityState()104 *enabled = enable_flags.polygon_offset_fill; in GetEnabled()
19 bool polygon_offset_fill; member
18 polygon_offset_fill(false), in EnableFlags()90 EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.polygon_offset_fill); in InitCapabilities()150 return enable_flags.polygon_offset_fill; in GetEnabled()457 params[0] = static_cast<GLint>(enable_flags.polygon_offset_fill); in GetStateAsGLint()781 params[0] = static_cast<GLfloat>(enable_flags.polygon_offset_fill); in GetStateAsGLfloat()
3323 state_.enable_flags.polygon_offset_fill = enabled; in SetCapabilityState()