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Searched refs:programBinary (Results 1 – 14 of 14) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DProgram.cpp336 ProgramBinary *programBinary = mProgramBinary.get(); in getProgramBinaryLength() local
337 if (programBinary) in getProgramBinaryLength()
339 return programBinary->getLength(); in getProgramBinaryLength()
389 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttribute() local
390 if (programBinary) in getActiveAttribute()
392 programBinary->getActiveAttribute(index, bufsize, length, size, type, name); in getActiveAttribute()
413 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeCount() local
414 if (programBinary) in getActiveAttributeCount()
416 return programBinary->getActiveAttributeCount(); in getActiveAttributeCount()
426 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeMaxLength() local
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DlibGLESv2.cpp2972 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetAttribLocation() local
2973 if (!programObject->isLinked() || !programBinary) in glGetAttribLocation()
2978 return programBinary->getAttributeLocation(name); in glGetAttribLocation()
4014 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformfvEXT() local
4015 if (!programBinary) in glGetnUniformfvEXT()
4020 if (!programBinary->getUniformfv(location, &bufSize, params)) in glGetnUniformfvEXT()
4054 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformfv() local
4055 if (!programBinary) in glGetUniformfv()
4060 if (!programBinary->getUniformfv(location, NULL, params)) in glGetUniformfv()
4100 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformivEXT() local
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DContext.cpp1790 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyShaders() local
1792 mRenderer->applyShaders(programBinary); in applyShaders()
1794 programBinary->applyUniforms(); in applyShaders()
1813 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyTextures() local
1819 int samplerRange = programBinary->getUsedSamplerRange(type); in applyTextures()
1823 …int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image … in applyTextures()
1827 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex); in applyTextures()
1980 ProgramBinary *programBinary = getCurrentProgramBinary(); in drawArrays() local
1982 …GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, ins… in drawArrays()
1991 if (!programBinary->validateSamplers(NULL)) in drawArrays()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DInputLayoutCache.cpp74 gl::ProgramBinary *programBinary) in applyVertexBuffers() argument
77 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); in applyVertexBuffers()
106programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilK… in applyVertexBuffers()
134 …ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexEx… in applyVertexBuffers()
DRenderer.h132 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
133 … virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
135 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
DVertexDeclarationCache.h28 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta…
DVertexDeclarationCache.cpp46 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta… in applyDeclaration() argument
142 element->UsageIndex = programBinary->getSemanticIndex(i); in applyDeclaration()
DVertexDataManager.h49 …GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GL…
DInputLayoutCache.h36 gl::ProgramBinary *programBinary);
DRenderer9.h85 virtual void applyShaders(gl::ProgramBinary *programBinary);
86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
88 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
DRenderer11.h72 virtual void applyShaders(gl::ProgramBinary *programBinary);
73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
74 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
DVertexDataManager.cpp95 …areVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, … in prepareVertexData() argument
104 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); in prepareVertexData()
DRenderer11.cpp1041 GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAt… in applyVertexBuffer() argument
1044 …GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, … in applyVertexBuffer()
1050 return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); in applyVertexBuffer()
1347 void Renderer11::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() argument
1349 unsigned int programBinarySerial = programBinary->getSerial(); in applyShaders()
1354 ShaderExecutable *vertexExe = programBinary->getVertexExecutable(); in applyShaders()
1355 ShaderExecutable *pixelExe = programBinary->getPixelExecutable(); in applyShaders()
1366 programBinary->dirtyAllUniforms(); in applyShaders()
1372 …const bool usesGeometryShader = (programBinary->usesGeometryShader() && mCurRasterState.pointDrawM… in applyShaders()
1378 ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); in applyShaders()
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DRenderer9.cpp1379 GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAtt… in applyVertexBuffer() argument
1382 …GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, … in applyVertexBuffer()
1388 …return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mR… in applyVertexBuffer()
1691 void Renderer9::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() argument
1693 unsigned int programBinarySerial = programBinary->getSerial(); in applyShaders()
1696 ShaderExecutable *vertexExe = programBinary->getVertexExecutable(); in applyShaders()
1697 ShaderExecutable *pixelExe = programBinary->getPixelExecutable(); in applyShaders()
1707 programBinary->dirtyAllUniforms(); in applyShaders()
1714 void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() argument