/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Program.cpp | 336 ProgramBinary *programBinary = mProgramBinary.get(); in getProgramBinaryLength() local 337 if (programBinary) in getProgramBinaryLength() 339 return programBinary->getLength(); in getProgramBinaryLength() 389 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttribute() local 390 if (programBinary) in getActiveAttribute() 392 programBinary->getActiveAttribute(index, bufsize, length, size, type, name); in getActiveAttribute() 413 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeCount() local 414 if (programBinary) in getActiveAttributeCount() 416 return programBinary->getActiveAttributeCount(); in getActiveAttributeCount() 426 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeMaxLength() local [all …]
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D | libGLESv2.cpp | 2972 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetAttribLocation() local 2973 if (!programObject->isLinked() || !programBinary) in glGetAttribLocation() 2978 return programBinary->getAttributeLocation(name); in glGetAttribLocation() 4014 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformfvEXT() local 4015 if (!programBinary) in glGetnUniformfvEXT() 4020 if (!programBinary->getUniformfv(location, &bufSize, params)) in glGetnUniformfvEXT() 4054 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformfv() local 4055 if (!programBinary) in glGetUniformfv() 4060 if (!programBinary->getUniformfv(location, NULL, params)) in glGetUniformfv() 4100 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformivEXT() local [all …]
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D | Context.cpp | 1790 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyShaders() local 1792 mRenderer->applyShaders(programBinary); in applyShaders() 1794 programBinary->applyUniforms(); in applyShaders() 1813 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyTextures() local 1819 int samplerRange = programBinary->getUsedSamplerRange(type); in applyTextures() 1823 …int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image … in applyTextures() 1827 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex); in applyTextures() 1980 ProgramBinary *programBinary = getCurrentProgramBinary(); in drawArrays() local 1982 …GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, ins… in drawArrays() 1991 if (!programBinary->validateSamplers(NULL)) in drawArrays() [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | InputLayoutCache.cpp | 74 gl::ProgramBinary *programBinary) in applyVertexBuffers() argument 77 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); in applyVertexBuffers() 106 …programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilK… in applyVertexBuffers() 134 …ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexEx… in applyVertexBuffers()
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D | Renderer.h | 132 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; 133 … virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0; 135 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | VertexDeclarationCache.h | 28 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta…
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D | VertexDeclarationCache.cpp | 46 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta… in applyDeclaration() argument 142 element->UsageIndex = programBinary->getSemanticIndex(i); in applyDeclaration()
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D | VertexDataManager.h | 49 …GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GL…
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D | InputLayoutCache.h | 36 gl::ProgramBinary *programBinary);
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D | Renderer9.h | 85 virtual void applyShaders(gl::ProgramBinary *programBinary); 86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); 88 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | Renderer11.h | 72 virtual void applyShaders(gl::ProgramBinary *programBinary); 73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); 74 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | VertexDataManager.cpp | 95 …areVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, … in prepareVertexData() argument 104 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); in prepareVertexData()
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D | Renderer11.cpp | 1041 GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAt… in applyVertexBuffer() argument 1044 …GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, … in applyVertexBuffer() 1050 return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); in applyVertexBuffer() 1347 void Renderer11::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() argument 1349 unsigned int programBinarySerial = programBinary->getSerial(); in applyShaders() 1354 ShaderExecutable *vertexExe = programBinary->getVertexExecutable(); in applyShaders() 1355 ShaderExecutable *pixelExe = programBinary->getPixelExecutable(); in applyShaders() 1366 programBinary->dirtyAllUniforms(); in applyShaders() 1372 …const bool usesGeometryShader = (programBinary->usesGeometryShader() && mCurRasterState.pointDrawM… in applyShaders() 1378 ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); in applyShaders() [all …]
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D | Renderer9.cpp | 1379 GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAtt… in applyVertexBuffer() argument 1382 …GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, … in applyVertexBuffer() 1388 …return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mR… in applyVertexBuffer() 1691 void Renderer9::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() argument 1693 unsigned int programBinarySerial = programBinary->getSerial(); in applyShaders() 1696 ShaderExecutable *vertexExe = programBinary->getVertexExecutable(); in applyShaders() 1697 ShaderExecutable *pixelExe = programBinary->getPixelExecutable(); in applyShaders() 1707 programBinary->dirtyAllUniforms(); in applyShaders() 1714 void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() argument
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