Searched refs:projected_quad (Results 1 – 3 of 3) sorted by relevance
/external/chromium_org/cc/trees/ |
D | layer_sorter.cc | 94 gfx::PointF aPoints[4] = { a->projected_quad.p1(), in CheckOverlap() 95 a->projected_quad.p2(), in CheckOverlap() 96 a->projected_quad.p3(), in CheckOverlap() 97 a->projected_quad.p4() }; in CheckOverlap() 98 gfx::PointF bPoints[4] = { b->projected_quad.p1(), in CheckOverlap() 99 b->projected_quad.p2(), in CheckOverlap() 100 b->projected_quad.p3(), in CheckOverlap() 101 b->projected_quad.p4() }; in CheckOverlap() 108 if (a->projected_quad.Contains(bPoints[i])) in CheckOverlap() 110 if (b->projected_quad.Contains(aPoints[i])) in CheckOverlap() [all …]
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D | layer_sorter.h | 49 gfx::QuadF projected_quad;
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/external/chromium_org/cc/base/ |
D | math_util.cc | 409 gfx::QuadF projected_quad; in ProjectQuad() local 411 projected_quad.set_p1(ProjectPoint(transform, q.p1(), &clipped_point)); in ProjectQuad() 413 projected_quad.set_p2(ProjectPoint(transform, q.p2(), &clipped_point)); in ProjectQuad() 415 projected_quad.set_p3(ProjectPoint(transform, q.p3(), &clipped_point)); in ProjectQuad() 417 projected_quad.set_p4(ProjectPoint(transform, q.p4(), &clipped_point)); in ProjectQuad() 420 return projected_quad; in ProjectQuad()
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