Searched refs:projectionMatrixLocation (Results 1 – 2 of 2) sorted by relevance
56 int projectionMatrixLocation() const { return m_projectionMatrixLocation; } in projectionMatrixLocation() function
245 if (m_compiledProgram->projectionMatrixLocation() != -1) { in bindProgramAndBuffers()250 …m_context->uniformMatrix4fv(m_compiledProgram->projectionMatrixLocation(), 1, false, &glProjection… in bindProgramAndBuffers()