Searched refs:psConst0 (Results 1 – 1 of 1) sorted by relevance
378 float psConst0[4] = { 0, 0, 0, 0 }; in setFormatConvertShaders() local385 psConst0[X] = 1; in setFormatConvertShaders()386 psConst0[Z] = 1; in setFormatConvertShaders()390 psConst0[X] = 1; in setFormatConvertShaders()391 psConst0[W] = 1; in setFormatConvertShaders()395 psConst0[Z] = 1; in setFormatConvertShaders()399 psConst0[Y] = 1; in setFormatConvertShaders()403 psConst0[X] = 1; in setFormatConvertShaders()407 mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); in setFormatConvertShaders()