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Searched refs:psConst0 (Results 1 – 1 of 1) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DBlit.cpp378 float psConst0[4] = { 0, 0, 0, 0 }; in setFormatConvertShaders() local
385 psConst0[X] = 1; in setFormatConvertShaders()
386 psConst0[Z] = 1; in setFormatConvertShaders()
390 psConst0[X] = 1; in setFormatConvertShaders()
391 psConst0[W] = 1; in setFormatConvertShaders()
395 psConst0[Z] = 1; in setFormatConvertShaders()
399 psConst0[Y] = 1; in setFormatConvertShaders()
403 psConst0[X] = 1; in setFormatConvertShaders()
407 mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); in setFormatConvertShaders()