Searched refs:ps_size (Results 1 – 2 of 2) sorted by relevance
184 int ps_size; /**< Number of points in the power spectrum */ member406 st->ps_size = st->frame_size; in speex_preprocess_state_init()409 if (st->ps_size & ~i) in speex_preprocess_state_init()411 st->ps_size &= ~i; in speex_preprocess_state_init()419 if (st->ps_size < 3*st->frame_size/4) in speex_preprocess_state_init()420 st->ps_size = st->ps_size * 3 / 2; in speex_preprocess_state_init()422 st->ps_size = st->frame_size; in speex_preprocess_state_init()425 N = st->ps_size; in speex_preprocess_state_init()474 for (i=2*N3;i<2*st->ps_size;i++) in speex_preprocess_state_init()572 int N = st->ps_size; in speex_compute_agc()[all …]
194 int ps_size = sizeof(kFragmentShader); in Initialize() local195 glShaderSource(fragment_shader, 1, &ps_source, &ps_size); in Initialize()