Searched refs:quadIndex (Results 1 – 3 of 3) sorted by relevance
110 protected Vector3f[] quadIndex; field in TerrainGrid139 final Vector3f quadCell = location.add(quadIndex[quadIdx]); in run()177 protected boolean isCenter(int quadIndex) { in isCenter() argument178 return quadIndex == 9 || quadIndex == 5 || quadIndex == 10 || quadIndex == 6; in isCenter()181 protected int getQuadrant(int quadIndex) { in getQuadrant() argument182 if (quadIndex == 5) { in getQuadrant()184 } else if (quadIndex == 9) { in getQuadrant()186 } else if (quadIndex == 6) { in getQuadrant()188 } else if (quadIndex == 10) { in getQuadrant()261 this.quadIndex = new Vector3f[]{ in initData()[all …]
203 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { in computeHighlightLayerPathAndPosition() local204 FloatQuad absoluteQuad = quads[quadIndex]; in computeHighlightLayerPathAndPosition()
456 public void appendIndices(ShortBuffer sb, int quadIndex){ in appendIndices() argument458 short v0 = (short) (quadIndex * 4); in appendIndices()