Searched refs:queryDesc (Results 1 – 3 of 3) sorted by relevance
36 D3D11_QUERY_DESC queryDesc; in begin() local37 queryDesc.Query = D3D11_QUERY_OCCLUSION; in begin()38 queryDesc.MiscFlags = 0; in begin()40 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) in begin()
43 D3D11_QUERY_DESC queryDesc; in setFence() local44 queryDesc.Query = D3D11_QUERY_EVENT; in setFence()45 queryDesc.MiscFlags = 0; in setFence()47 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) in setFence()
494 D3D11_QUERY_DESC queryDesc; in sync() local495 queryDesc.Query = D3D11_QUERY_EVENT; in sync()496 queryDesc.MiscFlags = 0; in sync()498 result = mDevice->CreateQuery(&queryDesc, &mSyncQuery); in sync()