Searched refs:readFramebuffer (Results 1 – 3 of 3) sorted by relevance
588 return mState.readFramebuffer; in getReadFramebufferHandle()849 return getFramebuffer(mState.readFramebuffer); in getReadFramebuffer()892 mState.readFramebuffer = framebuffer; in bindReadFramebuffer()1306 … case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; in getIntegerv()2370 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachTexture() local2373 if (readFramebuffer) in detachTexture()2375 readFramebuffer->detachTexture(texture); in detachTexture()2378 if (drawFramebuffer && drawFramebuffer != readFramebuffer) in detachTexture()2390 if (mState.readFramebuffer == framebuffer) in detachFramebuffer()2417 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachRenderbuffer() local[all …]
155 GLuint readFramebuffer; member
2638 bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Frame… in blitRect() argument2645 gl::Renderbuffer *readBuffer = readFramebuffer->getColorbuffer(0); in blitRect()2702 gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer(); in blitRect()