Searched refs:readback_state_ (Results 1 – 3 of 3) sorted by relevance
23 readback_state_(READBACK_STATE_IDLE), in SchedulerStateMachine()195 SynchronousReadbackStateToString(readback_state_)); in AsValue()349 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || in ShouldDraw()350 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) in ShouldDraw()354 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { in ShouldDraw()453 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) in ShouldSendBeginMainFrame()534 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) in NextAction()556 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); in CheckInvariants()576 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); in UpdateState()579 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) in UpdateState()[all …]
274 SynchronousReadbackState readback_state_; variable
92 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; in SetNeedsForcedRedrawForReadback()97 return readback_state_ != READBACK_STATE_IDLE; in NeedsForcedRedrawForReadback()