Searched refs:reconnect_timer_ (Results 1 – 4 of 4) sorted by relevance
121 reconnect_timer_.Stop(); in ResetReconnectState()127 reconnect_timer_.Stop(); in TryReconnect()130 reconnect_timer_.Start( in TryReconnect()
124 base::OneShotTimer<Login> reconnect_timer_; variable
115 base::RepeatingTimer<LibjingleStreamTransport> reconnect_timer_; member in remoting::protocol::__anon3df164710111::LibjingleStreamTransport217 reconnect_timer_.Start( in DoStart()322 reconnect_timer_.Stop(); in OnWritableState()324 reconnect_timer_.Reset(); in OnWritableState()365 reconnect_timer_.Stop(); in TryReconnect()
326 base::RepeatingTimer<MobileSetupHandler> reconnect_timer_; member in MobileSetupHandler458 reconnect_timer_.Stop(); in ~MobileSetupHandler()1083 if (reconnect_timer_.IsRunning()) { in ChangeState()1084 reconnect_timer_.Stop(); in ChangeState()1128 if (!reconnect_timer_.IsRunning()) { in ChangeState()1129 reconnect_timer_.Start( in ChangeState()