Searched refs:recreated_layer (Results 1 – 2 of 2) sorted by relevance
26 ui::Layer* recreated_layer) { in CreateCopyOfWindow() argument29 gfx::Transform transform = recreated_layer->transform(); in CreateCopyOfWindow()30 recreated_layer->SetTransform(gfx::Transform()); in CreateCopyOfWindow()61 recreated_layer->set_delegate(src_window->layer()->delegate()); in CreateCopyOfWindow()62 gfx::Rect layer_bounds = recreated_layer->bounds(); in CreateCopyOfWindow()64 recreated_layer->SetBounds(layer_bounds); in CreateCopyOfWindow()65 recreated_layer->SetVisible(false); in CreateCopyOfWindow()66 recreated_layer->parent()->Remove(recreated_layer); in CreateCopyOfWindow()69 recreated_layer->SetVisible(true); in CreateCopyOfWindow()70 window->layer()->Add(recreated_layer); in CreateCopyOfWindow()[all …]
22 bool recreated_layer = false; in RecreateViewLayers() local29 recreated_layer = true; in RecreateViewLayers()33 recreated_layer |= RecreateViewLayers(parent_layer, view->child_at(i)); in RecreateViewLayers()35 return recreated_layer; in RecreateViewLayers()