Searched refs:regionList (Results 1 – 6 of 6) sorted by relevance
100 const RenderRegionList& regionList = m_parentFlowThread->renderRegionList(); in firstEmptyRegionIndex() local101 if (regionList.isEmpty()) in firstEmptyRegionIndex()105 RenderRegionList::const_iterator iter = regionList.begin(); in firstEmptyRegionIndex()106 for (int index = 0; iter != regionList.end(); ++index, ++iter) { in firstEmptyRegionIndex()136 const RenderRegionList& regionList = m_parentFlowThread->renderRegionList(); in getRegionsByContent() local137 …for (RenderRegionList::const_iterator iter = regionList.begin(); iter != regionList.end(); ++iter)… in getRegionsByContent()163 const RenderRegionList& regionList = m_parentFlowThread->renderRegionList(); in getRegions() local164 …for (RenderRegionList::const_iterator iter = regionList.begin(); iter != regionList.end(); ++iter)… in getRegions()
238 static void addRegionToList(RenderRegionList& regionList, RenderRegion* renderRegion) in addRegionToList() argument240 if (regionList.isEmpty()) { in addRegionToList()241 regionList.add(renderRegion); in addRegionToList()244 RenderRegionList::iterator it = regionList.begin(); in addRegionToList()245 while (it != regionList.end() && !compareRenderRegions(renderRegion, *it)) in addRegionToList()247 regionList.insertBefore(it, renderRegion); in addRegionToList()
219 const RenderRegionList& regionList = flowThread->renderRegionList(); in containingRegion() local220 ASSERT(regionList.contains(region)); in containingRegion()
1294 RenderRegionList regionList = layoutState.flowThread()->renderRegionList(); in updateShapeAndSegmentsForCurrentLineInFlowThread() local1295 RenderRegionList::const_iterator it = regionList.find(currentRegion); in updateShapeAndSegmentsForCurrentLineInFlowThread()
311 VTTRegionList* regionList = ensureVTTRegionList(); in addRegion() local323 VTTRegion* existingRegion = regionList->getRegionById(region->id()); in addRegion()332 regionList->add(region); in addRegion()
1655 …t::buildArrayForRegions(ErrorString* errorString, PassRefPtr<NodeList> regionList, int documentNod… in buildArrayForRegions() argument1659 for (unsigned i = 0; i < regionList->length(); ++i) { in buildArrayForRegions()1662 switch (toElement(regionList->item(i))->renderRegion()->regionOversetState()) { in buildArrayForRegions()1682 … .setNodeId(m_domAgent->pushNodeToFrontend(errorString, documentNodeId, regionList->item(i))); in buildArrayForRegions()