Searched refs:render_pass_quad (Results 1 – 6 of 6) sorted by relevance
105 const RenderPassDrawQuad* render_pass_quad = in FrameDataRequiresFilterContext() local107 if (!render_pass_quad->filters.IsEmpty() || in FrameDataRequiresFilterContext()108 !render_pass_quad->background_filters.IsEmpty()) in FrameDataRequiresFilterContext()
575 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in SetUpTest() local577 render_pass_quad->SetNew( in SetUpTest()587 quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data); in SetUpTest()977 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in SetUpTest() local979 render_pass_quad->SetNew( in SetUpTest()989 quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data); in SetUpTest()
113 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in AppendOneOfEveryQuadType() local115 render_pass_quad->SetNew(shared_state.get(), in AppendOneOfEveryQuadType()124 AppendQuad(render_pass_quad.PassAs<DrawQuad>()); in AppendOneOfEveryQuadType()
239 scoped_ptr<DrawQuad> render_pass_quad = in TYPED_TEST() local243 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>()); in TYPED_TEST()621 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in TYPED_TEST() local623 render_pass_quad->SetNew(pass_shared_state.get(), in TYPED_TEST()633 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>()); in TYPED_TEST()702 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in TYPED_TEST() local704 render_pass_quad->SetNew(pass_shared_state.get(), in TYPED_TEST()714 root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>()); in TYPED_TEST()782 scoped_ptr<RenderPassDrawQuad> render_pass_quad = in TYPED_TEST() local784 render_pass_quad->SetNew(pass_shared_state.get(), in TYPED_TEST()[all …]
4124 const RenderPassDrawQuad* render_pass_quad = in TEST_F() local4127 render_pass_quad->rect.ToString()); in TEST_F()4129 render_pass_quad->mask_uv_rect.ToString()); in TEST_F()4152 const RenderPassDrawQuad* render_pass_quad = in TEST_F() local4155 render_pass_quad->rect.ToString()); in TEST_F()4157 render_pass_quad->mask_uv_rect.ToString()); in TEST_F()4182 const RenderPassDrawQuad* render_pass_quad = in TEST_F() local4185 render_pass_quad->rect.ToString()); in TEST_F()4187 render_pass_quad->mask_uv_rect.ToString()); in TEST_F()4245 const RenderPassDrawQuad* render_pass_quad = in TEST_F() local[all …]
1060 const RenderPassDrawQuad* render_pass_quad = in RemoveRenderPasses() local1062 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame)) in RemoveRenderPasses()1071 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame); in RemoveRenderPasses()