Searched refs:render_pass_scissor (Results 1 – 2 of 2) sorted by relevance
253 gfx::RectF render_pass_scissor = frame->current_render_pass->output_rect; in ComputeScissorRectForRenderPass() local256 return render_pass_scissor; in ComputeScissorRectForRenderPass()265 render_pass_scissor.Intersect(damage_rect_in_render_pass_space); in ComputeScissorRectForRenderPass()268 return render_pass_scissor; in ComputeScissorRectForRenderPass()304 const gfx::RectF& render_pass_scissor, in SetScissorStateForQuadWithRenderPassScissor() argument306 gfx::RectF quad_scissor_rect = render_pass_scissor; in SetScissorStateForQuadWithRenderPassScissor()339 gfx::RectF render_pass_scissor; in DrawRenderPass() local347 render_pass_scissor = ComputeScissorRectForRenderPass(frame); in DrawRenderPass()348 SetScissorTestRectInDrawSpace(frame, render_pass_scissor); in DrawRenderPass()349 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect)) in DrawRenderPass()[all …]
87 const gfx::RectF& render_pass_scissor,