Searched refs:renderer_index (Results 1 – 1 of 1) sorted by relevance
265 for (GLint renderer_index = 0; in GetTotalGpuMemory() local266 renderer_index < num_renderers; in GetTotalGpuMemory()267 ++renderer_index) { in GetTotalGpuMemory()271 renderer_index, in GetTotalGpuMemory()280 renderer_index, in GetTotalGpuMemory()