Searched refs:resolve_origin (Results 1 – 4 of 4) sorted by relevance
149 GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) { in resolve_origin() function180 idKey.fData32[3] = resolve_origin(desc); // Only needs 2 bits actually in ComputeScratchKey()
353 GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { in resolve_origin() function437 glDesc.fOrigin = resolve_origin(desc.fOrigin, true); in onWrapBackendRenderTarget()907 glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); in onCreateTexture()