Searched refs:restoreBoneControl (Results 1 – 1 of 1) sorted by relevance
242 …void setTransform(Bone bone, Vector3f pos, Quaternion rot, boolean restoreBoneControl, Set<String>… in setTransform() argument244 if (restoreBoneControl) { in setTransform()253 … setTransform(childBone, t.getTranslation(), t.getRotation(), restoreBoneControl, boneList); in setTransform()257 if (restoreBoneControl) { in setTransform()