Searched refs:reuseScratchTextures (Results 1 – 6 of 6) sorted by relevance
45 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures() function
139 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); in toTexture()
426 if (!fGpu->caps()->reuseScratchTextures() && in lockAndRefScratchTexture()493 if (fGpu->caps()->reuseScratchTextures() || NULL != texture->asRenderTarget()) { in addExistingTextureToCache()521 if (fGpu->caps()->reuseScratchTextures() || NULL != texture->asRenderTarget()) { in unlockScratchTexture()