Searched refs:rotMat (Results 1 – 2 of 2) sorted by relevance
66 ESMatrix rotMat; in esRotate() local83 rotMat.m[0][0] = (oneMinusCos * xx) + cosAngle; in esRotate()84 rotMat.m[0][1] = (oneMinusCos * xy) - zs; in esRotate()85 rotMat.m[0][2] = (oneMinusCos * zx) + ys; in esRotate()86 rotMat.m[0][3] = 0.0F; in esRotate()88 rotMat.m[1][0] = (oneMinusCos * xy) + zs; in esRotate()89 rotMat.m[1][1] = (oneMinusCos * yy) + cosAngle; in esRotate()90 rotMat.m[1][2] = (oneMinusCos * yz) - xs; in esRotate()91 rotMat.m[1][3] = 0.0F; in esRotate()93 rotMat.m[2][0] = (oneMinusCos * zx) - ys; in esRotate()[all …]
1547 public void setTransform(Vector3f position, Vector3f scale, Matrix3f rotMat) { in setTransform() argument1554 m00 = scale.x * rotMat.m00; in setTransform()1555 m01 = scale.y * rotMat.m01; in setTransform()1556 m02 = scale.z * rotMat.m02; in setTransform()1558 m10 = scale.x * rotMat.m10; in setTransform()1559 m11 = scale.y * rotMat.m11; in setTransform()1560 m12 = scale.z * rotMat.m12; in setTransform()1562 m20 = scale.x * rotMat.m20; in setTransform()1563 m21 = scale.y * rotMat.m21; in setTransform()1564 m22 = scale.z * rotMat.m22; in setTransform()