Searched refs:sample_coverage (Results 1 – 5 of 5) sorted by relevance
20 sample_coverage(false), in EnableFlags()67 if (enable_flags.sample_coverage != enabled) { in SetCapabilityState()69 enable_flags.sample_coverage = enabled; in SetCapabilityState()110 *enabled = enable_flags.sample_coverage; in GetEnabled()
21 bool sample_coverage; member
20 sample_coverage(false), in EnableFlags()93 EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.sample_coverage); in InitCapabilities()154 return enable_flags.sample_coverage; in GetEnabled()469 params[0] = static_cast<GLint>(enable_flags.sample_coverage); in GetStateAsGLint()794 params[0] = static_cast<GLfloat>(enable_flags.sample_coverage); in GetStateAsGLfloat()
3329 state_.enable_flags.sample_coverage = enabled; in SetCapabilityState()