Searched refs:samplerLoc (Results 1 – 7 of 7) sorted by relevance
/external/chromium_org/third_party/angle/samples/gles2_book/Simple_Texture2D/ |
D | Simple_Texture2D.c | 30 GLint samplerLoc; member 108 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 158 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/angle/Simple_Instancing/ |
D | Simple_Instancing.c | 37 GLint samplerLoc; member 130 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 190 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/gles2_book/Simple_TextureCubemap/ |
D | Simple_TextureCubemap.c | 28 GLint samplerLoc; member 136 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 185 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/gles2_book/TextureWrap/ |
D | TextureWrap.c | 29 GLint samplerLoc; member 145 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 198 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/gles2_book/ParticleSystem/ |
D | ParticleSystem.c | 37 GLint samplerLoc; member 137 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 253 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/gles2_book/MultipleRenderTargets/ |
D | MultipleRenderTargets.c | 36 GLint samplerLoc; member 148 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 225 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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/external/chromium_org/third_party/angle/samples/gles2_book/MipMap2D/ |
D | MipMap2D.c | 29 GLint samplerLoc; member 245 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" ); in Init() 298 glUniform1i ( userData->samplerLoc, 0 ); in Draw()
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