Searched refs:scissor_height (Results 1 – 4 of 4) sorted by relevance
64 scissor_height = 1; in Initialize()124 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); in InitState()334 params[3] = static_cast<GLint>(scissor_height); in GetStateAsGLint()658 params[3] = static_cast<GLfloat>(scissor_height); in GetStateAsGLfloat()
64 GLsizei scissor_height; variable
1555 state_.scissor_height != height) { in HandleScissor()1559 state_.scissor_height = height; in HandleScissor()
2538 state_.scissor_height = state_.viewport_height; in Initialize()3859 state_.scissor_height); in OnUseFramebuffer()