Searched refs:scissor_test (Results 1 – 14 of 14) sorted by relevance
21 scissor_test(false), in EnableFlags()73 if (enable_flags.scissor_test != enabled) { in SetCapabilityState()75 enable_flags.scissor_test = enabled; in SetCapabilityState()113 *enabled = enable_flags.scissor_test; in GetEnabled()
22 bool scissor_test; member
21 scissor_test(false), in EnableFlags()94 EnableDisable(GL_SCISSOR_TEST, enable_flags.scissor_test); in InitCapabilities()156 return enable_flags.scissor_test; in GetEnabled()475 params[0] = static_cast<GLint>(enable_flags.scissor_test); in GetStateAsGLint()800 params[0] = static_cast<GLfloat>(enable_flags.scissor_test); in GetStateAsGLfloat()
1910 if (decoder_->state_.enable_flags.scissor_test) { in ~ScopedResolvedFrameBufferBinder()3790 EnableDisable(GL_SCISSOR_TEST, state_.enable_flags.scissor_test); in ApplyDirtyState()4950 if (state_.enable_flags.scissor_test) { in RestoreClearState()5131 EnableDisable(GL_SCISSOR_TEST, state_.enable_flags.scissor_test); in DoBlitFramebufferCHROMIUM()
3332 if (state_.enable_flags.scissor_test != enabled) { in SetCapabilityState()3333 state_.enable_flags.scissor_test = enabled; in SetCapabilityState()
97 boolean scissor_test; member
494 if (setup->scissor_test != scissor) { in lp_setup_set_triangle_state()496 setup->scissor_test = scissor; in lp_setup_set_triangle_state()886 if (setup->scissor_test) { in try_update_scene_state()
316 if (setup->scissor_test) { in try_setup_line()
256 if (setup->scissor_test) { in do_triangle_ccw()