Searched refs:scissor_x (Results 1 – 4 of 4) sorted by relevance
61 scissor_x = 0; in Initialize()124 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); in InitState()331 params[0] = static_cast<GLint>(scissor_x); in GetStateAsGLint()655 params[0] = static_cast<GLfloat>(scissor_x); in GetStateAsGLfloat()
61 GLint scissor_x; variable
1552 if (state_.scissor_x != x || in HandleScissor()1556 state_.scissor_x = x; in HandleScissor()
3856 glScissor(state_.scissor_x, in OnUseFramebuffer()