Searched refs:selectionEndPoint (Results 1 – 1 of 1) sorted by relevance
637 LayoutPoint selectionEndPoint = localPoint; in visiblePositionRespectingEditingBoundary() local644 … FloatPoint absolutePoint = targetNode->renderer()->localToAbsolute(FloatPoint(selectionEndPoint)); in visiblePositionRespectingEditingBoundary()645 …selectionEndPoint = roundedLayoutPoint(editableElement->renderer()->absoluteToLocal(absolutePoint)… in visiblePositionRespectingEditingBoundary()649 return VisiblePosition(targetNode->renderer()->positionForPoint(selectionEndPoint)); in visiblePositionRespectingEditingBoundary()