Searched refs:setDepthRange (Results 1 – 10 of 10) sorted by relevance
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
D | ReflectionProcessor.java | 61 rm.getRenderer().setDepthRange(1, 1); in postQueue() 63 rm.getRenderer().setDepthRange(0, 1); in postQueue()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 107 public void setDepthRange(float start, float end); in setDepthRange() method
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D | RenderManager.java | 898 renderer.setDepthRange(1, 1); in renderViewPortQueues() 909 renderer.setDepthRange(0, 1); in renderViewPortQueues() 917 renderer.setDepthRange(0, 0); in renderViewPortQueues() 926 renderer.setDepthRange(0, 1); in renderViewPortQueues()
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 77 public void setDepthRange(float start, float end) { in setDepthRange() method in NullRenderer
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Context.h | 200 void setDepthRange(float zNear, float zFar);
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D | Context.cpp | 385 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() function in gl::Context
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D | libGLESv2.cpp | 1966 context->setDepthRange(zNear, zFar); in glDepthRangef()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 137 public void setDepthRange(float start, float end) { in setDepthRange() method in LwjglGL1Renderer
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D | LwjglRenderer.java | 417 public void setDepthRange(float start, float end) { in setDepthRange() method in LwjglRenderer
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 399 public void setDepthRange(float start, float end) { in setDepthRange() method in OGLESShaderRenderer
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