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Searched refs:setDepthRange (Results 1 – 10 of 10) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DReflectionProcessor.java61 rm.getRenderer().setDepthRange(1, 1); in postQueue()
63 rm.getRenderer().setDepthRange(0, 1); in postQueue()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderer.java107 public void setDepthRange(float start, float end); in setDepthRange() method
DRenderManager.java898 renderer.setDepthRange(1, 1); in renderViewPortQueues()
909 renderer.setDepthRange(0, 1); in renderViewPortQueues()
917 renderer.setDepthRange(0, 0); in renderViewPortQueues()
926 renderer.setDepthRange(0, 1); in renderViewPortQueues()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java77 public void setDepthRange(float start, float end) { in setDepthRange() method in NullRenderer
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.h200 void setDepthRange(float zNear, float zFar);
DContext.cpp385 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() function in gl::Context
DlibGLESv2.cpp1966 context->setDepthRange(zNear, zFar); in glDepthRangef()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java137 public void setDepthRange(float start, float end) { in setDepthRange() method in LwjglGL1Renderer
DLwjglRenderer.java417 public void setDepthRange(float start, float end) { in setDepthRange() method in LwjglRenderer
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java399 public void setDepthRange(float start, float end) { in setDepthRange() method in OGLESShaderRenderer